Rank 1
Beast Speech
The Garou may speak to animals, from pigeons in the park to beavers at their dam or fish in the sea. This does not change their basic reactions, a hungry tiger is still hungry and may still attack. Nature Spirits teaches this Gift.
Call of the Wyld
The Garou can summon others by howling. Garou far beyond the range of hearing will sense the call and come to aid. It also has the further benefit of unnerving servants of the Wyrm, This effect only works once in any given battle. A Wolf Spirit teaches this Gift.
Mindspeak
Through the creation of waking dreams, the Garou can place any chosen characters into silent communion. Those to be affected must be within sight of the User of the Gift, at least initially. All those affected can interact normally through the Mindspeak, their real bodies can act normally, Others can be added to the Mindspeak as and when the user wishes. This Gift lasts until all the participants wish it to end, or at the end of the thread. A Chimerling teaches this Gift.
Rank 2
Call of the Wyrm
This Dangerous Gift actually attracts creatures of the Wyrm. This Gift is usually used to create an ambush or flush prey from hiding. Any spirit servant of Gaia teaches this Gift.
Distractions
The Garou can make annoying yips and howls to divert the attention of the target. Said target must then attack the user of this gift on their next turn. A Coyote Spirit teaches this Gift.
[5 post reuse]
Dreamspeak
The Garou enters another's dream and can alter the course of that dream. The Garou need not be anywhere near that individual, but must know or have seen the individual. A Chimerling teaches this Gift.
Rank 3
Song of the Siren
The Garou can enchant others with his singing, makeing the target mesmerised. The Galliard must continue to sing uninterrupted (so you can do anything but sing). The spell is broken if the target is at all harmed, although he will not dodge, and of course must be able to hear the singing. A Swan Spirit teaches this Gift.
[8 post reuse - starts from when the song ends]
Song of Rage
This Gift unleashes the beast within others, causing Garou to transform into Crinos form, vampires to frenzy, and humans to berserk, during this time they will not dodge, and will not use weapons, relying on teeth and claw. A Wolverine Spirit teaches this Gift.
[last for 4 turns -7 reuse]
Rank 4
Bridge Walker
The Galliard has the ability to create minor Moon Bridges, through which he alone can travel. The Garou travels these bridges in one percent of the time it would take to travel that distance normally, allowing to disappear from in front of a foe and appear behind them instantly. In combat, this allows the Garou to totally negate an attack. Out of combat, the Garou Can travel many miles in a blink of an eye. This Gift is taught by a Lune.
[can only be used 3 times in combat with a 6 post cooldown]
Rank 5
Fabric of the Mind
Garou with this Gift can bring their imaginations to life, creating a Dream Being with from the fabric of their thoughts. A Chimerling teaches this Gift.
[Last for 5 turns 10 reuse]
Head Games
Other Garou always accuse Galliard's of being manipulative and playing with their emotions, but those Garou who have the Gift of Head Games can do it like nobody else. The Galliard can change and control the emotions of those whom he speaks. He can cause someone to fall in love with, or befriend him (although this will not last longer than a session, but it is a basis for a real friendship or feelings to develop). The posters should decide the rate of this on a case-by-case basis, taking into account the targets original feelings for the Galliard. A Coyote Spirit teaches this Gift